Fingertip hit keypad for the last time in mid-October, then came editing. The first draft of R.A.G.E. -- Roleplay Adventure Gaming Engine -- looked a bloody mess of red ink. It wasn't grammar or misspellings, it was the format.
Novels are quite different from manuals. Writing manuals is like trying to teach a classroom of students while blindfolded. You get no feedback as to whether your audience understands the information, so you have to break everything down to its basest level. You must assume your audience knows nothing on the subject. Making matters worse, you're writing in imperative address ("First you do this; then, do that..."), which takes some getting used to.
And then, of course, you have to organize this information in a way that makes sense.
Work on Forgotten Spaces got off to a running start on the heels of R.A.G.E.'s completion. Like The Alvarium Experiment, this book is also a collaborative work. I partnered up with Ramiro de Pereda, author of The Many Deaths of Cyan Wraithwate, and Steve Fonts.
Interesting bits of trivia: Steve is Brazilian (his name is actually Estêvão Magalhães Fonts) and Ramiro is over seventy years old. Any time we'd walk into someplace, I'd get the sinking feeling that someone was on the verge of making a joke: "Hey, did you hear the one about the old guy, the Brazilian, and the lawyer? Well, you just did -- look over there."