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Show Me The Funny! Finding Humor In Everything

11/26/2014

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I often get asked: "How do you come up with the funny?" Put another way, how do I come up with the funny and amusing things I write? The shortest -- and best -- answer is: life.

Life is funny. Most living things come into the world naked, thrashing, and screaming, and then are expected to conform to some basic universal laws -- you need to eat, and you need to avoid being eaten as long as you can. Failure to abide by these laws often holds unfortunate consequences, but it all amounts to: you get eaten. Whether by the lion or the worms, you still get eaten. It's just a question of when.

Here's the punchline to all this: life doesn't come with an instruction manual. You need to fend for yourself as best you can, and you don't have so much as a bulleted list of what to look out for.

Understand how huge this is. We live in a day and age where such mundane a thing as a toaster oven comes with an instruction manual the size of a phone book for a small town (and emblazoned everywhere with warning stickers, no less). Yet we're on our own when it comes to things so important as life and keeping alive.

Folks, if that ain't funny, I don't know what is.

But for now let's shift gears and look at things more from an everyday point of view. Below is a series of everyday objects I've photographed and captioned for your viewing pleasure. How many countless people walk past these mundane belongings and never give them a second thought? The fact is, the opportunity for humor abounds, if you'd just take a moment to notice it.

Laugh. It's good for you.
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And last but not least, here's a picture of me acting silly in a bookstore. I'm holding a book by Mortimer J. Adler and Charles Van Doren entitled "How To Read A Book". The expression on my face makes it pretty apparent that I know something's wrong, but I just can't put my finger on what it might be...
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Introducing R.A.G.E. -- Roleplay Adventure Gaming Engine

11/12/2014

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I hinted at my work on a top-secret project to design a roleplaying game (see article). That was in January. It sure took me long enough.  My publisher may have beaten me to the punch, but I'd still like to share with you the Roleplay Adventure Gaming Engine -- called R.A.G.E. for short. Plans are underway to draw up character sheets for the characters of the Gullwing series -- possibly even write up a few gameplay scenarios based on the novel.

R.A.G.E. is a game near and dear to my heart. Some friends of mine and I played it before it we knew what the rules were. For years it didn't even have a name. Now, for the first time, you too can see why this game is all the R.A.G.E.


R.A.G.E. has been published through Darkwater Syndicate. It's available directly from them, as well as through several other outlets. See below for highlights.
Why You Should Play This Game
Because It's Fast
--Minimal bookkeeping and no need to split hairs. When in doubt, roll dice and move on.
--Story-oriented rules and quick gameplay ensure there won’t be lulls in the action.

Because It's Deep
--Player and party strategy can spell the difference between victory and defeat.
--Tactical formations, panic, fatigue, magic spells, miracles, heroic feats, and more.

Because It's Versatile
--The core system is designed to allow for play in just about any game setting.
--No fixed classes means you're free to develop your characters as you see fit.

Because It's Fun
--Want a challenge? Apply any of the four advanced rules modules included in the book.

Ebook Purchase Links
Amazon  | Google Books  |  Smashwords
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The Alvarium Experiment -- A Collaboration Sensation

11/5/2014

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Pop quiz: what do you get when you gather authors of different genres and tell them to work on a project together? Surprisingly, not a whole lot of fistfights. The answer: you get something extraordinary.

The Alvarium Experiment is a remarkable collaborative effort. I'm humbled to find myself among award-winning authors, established writers, and talented up-and-comers. It's a collection of short stories - and yet it isn't a traditional anthology, as I'll explain.
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The project is still very much under wraps, but I can share this much. Each story follows the collection's central character. The contributing authors work independently within certain limited parameters, but they otherwise have an enormous breadth of freedom. Aside from providing you a fine piece of writing, the project's aim is to re-invent the way you experience short stories.

It'll be a sci-fi title, as you probably guessed from the artwork. And unless it's your first time to this website, you'd know I write fantasy. And comedy too, if you want to get technical. And if you want to get persnickety, these genres are what I prefer to write -- my office job requires me to also draft up a ream of dry reading on the daily. This stuff would outdo even the best over-the-counter sleep aids... but you didn't come here to read that, nor would I subject anyone to them without good reason. There are legal protections against cruel and unusual punishment, after all.

Keep an eye out for The Alvarium Experiment in in the coming weeks. You wouldn't want to miss this. Check in with my publisher, Darkwater Syndicate, for more information.
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    Antonio Simon, Jr. is a lawyer and author. When he’s not in court or writing, he's driving fast in moments in between.

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